Orbs Of The Overlord - The ZX Next Demake Cover

Orbs Of The Overlord - The ZX Next Demake

Demake

Orbs of the Overlord is a roguelite for the ZX Spectrum Next - a demake of our upcoming Steam PC game. Same rules untouched, with the Next's own screen and sound on top of it.

Released: 9th Oct 2026 | by IOANNIS TZANELLIS

ROM

OrbsNext.rar (440.85 KB)

The .nex file of the game along with two version of the manual for English and Greek language

4.50 EUR
BUY NOW

About This Game

Ninety-nine floors. Fifteen bosses. Every floor generated fresh, every death final, and a shop that spends what your corpse was carrying so the next hero starts a little less hopeless.

  • A smoothly scrolling floor in 256 colours on Layer 2, lit around you and dark where you have not been
  • Hardware sprites for everything that moves: monsters that breathe while you think and glide from tile to tile, swings and strikes animated, and every spell and rage drawn — the bolt flies, the blast swells, the frost settles
  • Your own hero for each class, and past the rift a gun in his hands: F, SPACE or fire shoots the nearest thing you can see
  • A minimap in the corner, with the boss marked on it
  • Music on the Next's three AY chips — a tune for the dungeon, the far side of the rift, the bosses, the corridor fight, a death and a victory — and the effects on top
  • The corridor fight with its lit lane burning from dark red to orange as the shot comes for you
  • Saves on the SD card, two slots, and achievements that survive the power
  • A main menu with How to play, Achievements, Music on/off, Credits and the language
  • A Kempston or Mega Drive joystick everywhere — the dungeon, every menu, the corridor and the bosses — and every key still there

It is a demake, and the original is coming to Steam

The PC version of Orbs of the Overlord is in development at 7 Towers Soft Games. This is that game rebuilt inside an 8-bit machine: the same classes, the same bosses, the same rift, the same fifteen tells you learn to read.

Three ways down

  • WARRIOR — hits hardest, sees furthest, and learns rages: four bought abilities, including Head On, a charge down the line you are facing.
  • BATTLEMAGE — middling at everything, and the only spells that reach.
  • PRIEST — frail and half-blind, but grows fastest and picks locks.

The rift

Somewhere around the middle, the floors stop being a dungeon. The walls change, the monsters change, your own class changes name — and half the things down there shoot at you. Walk into one of those and the game becomes a three-lane corridor running away to a vanishing point, a magazine of six, and a monster at the far end that lights one lane a heartbeat before it fires. Being somewhere else is the whole of the answer.

What is in it

  • 99 floors, with fog, locked doors, hidden rooms and sealed vaults
  • 15 bosses, each with its own silhouette and its own tells
  • 5 orbs: Warp, Boost, Ghost, Rage, Death
  • 33 achievements, kept on the card
  • A shop that opens on your death
  • English and Greek — the whole game, from the main menu or with G

Reviews (0)

No reviews yet. Be the first to share your thoughts!